googling around, they say it's probably doing "software" rendering. it makes sense because CPU goes higher when I move something on the screen
in /var/log/Xorg.0.log I find this:
(EE) Failed to load module "vboxvideo" (module does not exist, 0)
(II) AIGLX: Screen 0 is not DRI2 capable
(EE) AIGLX: reverting to software rendering
To investigate, I run
sudo glxinfo
sudo lshw -C video
sudo yum list | grep libnvidia
sudo yum list | grep libegl
the output of glxinfo is
name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: Chromium server glx version string: 1.3 Chromium server glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig client glx vendor string: Chromium client glx version string: 1.3 Chromium client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig GLX version: 1.3 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig OpenGL vendor string: Humper OpenGL renderer string: Chromium OpenGL version string: 2.1 Chromium 1.9 OpenGL shading language version string: 4.30 - Build 10.18.15.4248 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_CR_bounding_box, GL_CR_cursor_position, GL_CR_head_spu_name, GL_CR_performance_info, GL_CR_print_string, GL_CR_readback_barrier_size, GL_CR_saveframe, GL_CR_server_id_sharing, GL_CR_server_matrix, GL_CR_state_parameter, GL_CR_synchronization, GL_CR_tile_info, GL_CR_tilesort_info, GL_CR_window_size, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_IBM_texture_mirrored_repeat, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp 1 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y y 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None 1 GLXFBConfigs: visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 1 1 None
On VirtualBox, 3D acceleration is enabled.
So far no clue... the world of Linux Video drivers is amazingly complex... too complex for a simple human like me...
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